To maximize use of his parry I would start with parrying tag crashes and to mix up using his parry when raw tagging in (he has a safe option with b1,f,b). A lot of strings have a point in them where you can parry a hit and launch afterwards, with research you will find strings where you can parry one hit and then ewhf afterwards for a counterhit in the middle of their string (Jins own 2,1,4 string is an example). An example is Heihachi’s D/f 1,1 the second hit is parryable (same window as the non delayed D/F 1,2) but is safe, However, if you parry Heihachi’s D/F 1,2 you can launch the second hit. To extrapolate on that point a little bit some moves that have quick recovery will not be punishable by parrying them. When you parry a move he will have 4 frames of recovery instead of block animation from said move. The parry starts at 4 frames and lasts for a couple of frames, I want to say 6, it then has a couple of frames to block, after he puts his hands down he can’t block for a couple of frames and that is where you can punish him. OMN b, f+2, 1 (After first hit counter, no delay) B+1+2, 1, 4 (to OMN) (only when teamed with Mishima or Devil Jin)
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